It's awfully convenient that they try to kill Artyom, and only after that do they suddenly start explicitly saying that they want peace. The problem with this logic: if you explore enough to get the option of sparing the Dark Ones, they still try to kill you in the end anyway, and they never make any clear statements of desiring peace until the very end.He only wants to kill.'? A player who does not explore is by extension dead-set on his objective of killing the Dark Ones, which means that in the finale they'll try to stop you by any means(killing you), rather than trying to reason with you 'till the very end. Remember the playground flashback in which if you start shooting the voices say 'He does not understand. Stuff like playing guitar and exploring could be seen as thinking outside of the box which is why the Dark Ones would further try to reach out to him. Pissed me off too, though possible justifications would be that Artyom's 'moral points' are looked at in terms of both Artyom's own realisations(the horrors of war, seeing enemy soldiers talk about their families etc.) as well as the Dark One's view of him.Why should Artyom be considered inquisitive and willing to understand the Dark Ones for playing his own guitar, or finding a fallen body in an out-of-the-way location? It would make more sense if it was just actual encounters with the Dark Ones that counted towards the ending scenarios. The whole discovery point system and the way it ties into getting the good ending is rather silly.
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