![]() To access the global Timer Manager, use the UGameInstance function, `GetTimerManager'. In this case, the timer handle will become invalid and the function will not be called.Īccessing the Timer Manager can be done through the AActor function called GetWorldTimerManager, which calls up to the GetTimerManager function in UWorld. ![]() Timers will be canceled automatically if the Object that they are going to be called on, such as an Actor, is destroyed before the time is up. See the Timer Manager API page for more detail on these functions. Each one can be attached to any type of Object or function delegate, and SetTimer can be made to repeat at regular intervals, if desired. Two main functions are used to set up timers with a Timer Manager: SetTimer, and SetTimerForNextTick, each with several overloads. A global Timer Manager exists on the Game Instance Object, as well as on each World. Timers are managed in a global Timer Manager (of type FTimerManager). Such actions can be achieved through the use of timers. Or you may want to apply damage once per second while the player moves through a room filled with toxic gas. For example, you may want to make the player invulnerable after obtaining a power-up item, then restore vulnerability after 10 seconds. Timers schedule actions to be performed after a delay, or over a period of time. ![]()
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